Introduction
1.
Game Binary Internals
1.1.
Game of Life, at a Glance
1.2.
Building Life
1.3.
Binary Structure
2.
Game Console
2.1.
Valid Memory
2.2.
Connected Peripherals
2.3.
Game Console Overview
3.
pd-OS
3.1.
Dumping what flash we can
3.2.
Triaging User Mode flash dump
3.3.
Searching for FreeRTOS code
4.
Errata
4.1.
Triaging Hard Float Disassembly
4.2.
FPv5 meets Worl
Light
Rust
Coal
Navy
Ayu (default)
pd-platform
Connected peripherals
ESP chip